

The second episode cleans out your weapons, but gears you up quickly and escalates well past the first episode's peak. By the end of the first episode, you're ready for it to introduce its first new enemy - a mean, green Demon variant that moves far faster and soaks up more damage than its soft pink cousins.

Eviternity gently warms players up with combat that wouldn't feel out of place in the original Doom shareware episode. Some of the environments feel familiar, like the opening episode's medieval castles and the industrial brutalism of the higher-tech environments, but frozen ruins and heaven's golden plains feel refreshing.Įach 5-level episode (plus two secret levels, one of which is enormous) feels like switching up a gear.

Special credit is due to Ola "Ukiro" Björling, who did all the texture art, giving each of the six episodes a fresh feel. He had help, though - some of the best and brightest mappers in the scene contributed levels to this. It's rather brill.Įviternity is primarily the work of Joshua "Dragonfly" O'Sullivan, who previously produced excellent speedrunning mod Skulldash. By the end, you'll be screaming through the vast halls of heaven itself, cutting through ungodly-huge swarms of demons with BFG in hand. You'll start out in gloomy gothic tunnels, plinking away at zombies with a pistol. It's a 32-level campaign split up into six five-map episodes, each with a fresh look and some new monsters. Eviternity, released yesterday, runs the gamut. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Doom 2 is more than just Doom these days.
